Post by BASS GUY~! on Mar 21, 2013 0:13:27 GMT -6
Name: Aria Bennet
Aliases: Aeria Bennet, Elia, The Maiden of Water.
Age: 17-19 (Based on appearance)
Gender: Female
Species: Human
Alignment: Lawful Good
Canon or Original: Canon (Final Fantasy III)
Date of Birth: Unknown
Place of Birth: The Water Temple (Unknown)
Physical Appearance:
The Maiden of Water is, as to be expected, incredibly beautiful. Light, pure complexion, lengthy blonde hair that is partially tied into a braid, the rest flowing out behind her in a loose ponytail of sorts, and that flowing bright white gold hair is embellished with calm blue hair ties. Bright and clear blue eyes are soft and lucid, and reflect the waters and crystal after which she is named and protects, and the priestess dons a simple, graceful dress of pure white that falls just past her middle-lower leg.
One can't help but notice a faint radiance about the young lady as she is gazed upon, the power of the crystals living on inside her as an luminous light to those who gaze upon her.
Special Abilities:
Weapons: None
Personality: With a small smile and a calm disposition, she would rush to the aid of her comrades in a heart-beat. Outside of combat however, she finds herself struggling with internal conflict as she worries about the Warriors of Light she had to leave behind to fight off the Darkness. A quiet tone and a soft voice, she sounds meek and shy, and is indeed the latter when it comes to matters of the heart.
History: Aria was found by her adoptive father as a mere infant, who raised her with his wife as their own child at the Temple of Water, the sacred holy ground of the Crystal of Water. Aria was raised alongside the other priestesses of the Water Temple, and her father could not have been more proud when the young lady took over for them as they grew older and more weary. Aria believed in the prophesy, but hoped that darkness would never come to take the land and the light of the crystals with it.
Aria's fears were realised, however, when the world was suddenly beginning to slow down. Xande, evil overlord and apprentice to the great sage Noah, came to the Water Temple to kill all the priestesses. He would have succeeded, had Aria not been on a ship bound for home after visiting her parents after she had heard her mother had died peacefully in her old age. Time was frozen however, and the ship was torn asunder and ran aground, and while trying to protect herself and her father who was returning with her, she forced back the evil around them, but found it too great to for her to force all of it back, and instead only managing to protect herself and her father and then collapsing from the pain.
She was awoken by Luneth, a silver haired man with mysterious purple eyes and a bright smile, along side his friends. On the way to the crystal, Aria spent a lot of time with the the captivating and humorous Luneth, hearing all about his adventures and even in such a short time she found herself in love with him. The final night before they made land to travel to the Temple of Water they shared their first kiss, and Aria never felt stronger or more confident afterwards, despite nearly fainting from blushing so much and giving the poor hero a fright.
The Warriors of Light now approached the Temple of Water, and after securing the Shard of the Water Crystal, Aria then took them to Cave where the Water Crystal resided, and removed the seal preventing evil's advance. Once inside, the warriors approached the crystal, and Kraken sought to ambush and kill Luneth, and undo the prophesy. Giving her life in place of Luneth, she forced him out of the way, but couldn't react in time to protect herself.
Luneth caught her in his arms, and through tears swore to avenge her, and just as she was fading from life, and thought her life over, the crystal responded and sent her to a new world to re-await the arrival of the Warriors of Light, and assist Luneth and his friends should they arrive there. She knew Luneth would succeed in destroying Xande, but felt so terrible for having to leave his side that she carries the guilt in her heart.
She arrived on Genesis in Aircano, awaking suddenly in a bed after having been found by an elderly couple that reminded her of her own parents; it brought tears to her eyes, but she forced them back and forced herself to thank them. Aria now wanders the streets, helping those poor in need and healing the injured and sick with her magic. She hopes that since she was sent to this city, perhaps the four warriors of Light, especially the bright-smiled Luneth, arrive here as well, or near the city.
Aliases: Aeria Bennet, Elia, The Maiden of Water.
Age: 17-19 (Based on appearance)
Gender: Female
Species: Human
Alignment: Lawful Good
Canon or Original: Canon (Final Fantasy III)
Date of Birth: Unknown
Place of Birth: The Water Temple (Unknown)
Physical Appearance:
The Maiden of Water is, as to be expected, incredibly beautiful. Light, pure complexion, lengthy blonde hair that is partially tied into a braid, the rest flowing out behind her in a loose ponytail of sorts, and that flowing bright white gold hair is embellished with calm blue hair ties. Bright and clear blue eyes are soft and lucid, and reflect the waters and crystal after which she is named and protects, and the priestess dons a simple, graceful dress of pure white that falls just past her middle-lower leg.
One can't help but notice a faint radiance about the young lady as she is gazed upon, the power of the crystals living on inside her as an luminous light to those who gaze upon her.
Special Abilities:
Holy:
One of the few aggressive spells Aria knows, it is none the less a powerful and dangerous magic that calls down a beam of light down upon an opponent and strike them with the holy power of the crystals.
Protect:
A spell that shields and defends Aria and her allies against physical assaults of many kinds, she uses this spell to protect herself and her friends from the dangers of swords, axes, arrows and bullets.
Shell:
A spell specialising in defending against the magicks and abilities of others, the Maiden of Water need only cast this spell to increase her own and her friends to make them that much more resistant to the magic barrages that often take down many an unprepared swordsman or soldier.
Curaga:
A spell that can heal and even bring back others from being almost defeated to back to fighting fit in a matter of seconds, when she casts this over a wide area the spell's effectiveness is significantly weaker, but still greatly beneficiary in combat for large groups near Aria.
It's holy power seems to damage the undead and demons rather than healing them.
Esuna:
To combat the myriad of poisons, magical effects and debilitating effects, magic or otherwise, Esuna is the one cast spell that removes all but the worst effects from Aria and her comrades, and she casts such a spell without hesitation.
Holyja:
Pushed to the limit of her physical strength, and desperate to help her friends, this is her final answer to protecting everyone she cares about. A spell that summons several giant versions of her Holy spell, and then one final blinding strike with the full power of the 4 crystals behind her, she forces out a power from the sky to strike down all those that threaten her friends, which miraculously leaves friends and those not in the conflict unharmed.
The level of force and the amount of power she needs to use to cast often drains her near completely, and she more often than not falls to the ground unconscious after summoning this last resort of a spell.
One of the few aggressive spells Aria knows, it is none the less a powerful and dangerous magic that calls down a beam of light down upon an opponent and strike them with the holy power of the crystals.
Protect:
A spell that shields and defends Aria and her allies against physical assaults of many kinds, she uses this spell to protect herself and her friends from the dangers of swords, axes, arrows and bullets.
Shell:
A spell specialising in defending against the magicks and abilities of others, the Maiden of Water need only cast this spell to increase her own and her friends to make them that much more resistant to the magic barrages that often take down many an unprepared swordsman or soldier.
Curaga:
A spell that can heal and even bring back others from being almost defeated to back to fighting fit in a matter of seconds, when she casts this over a wide area the spell's effectiveness is significantly weaker, but still greatly beneficiary in combat for large groups near Aria.
It's holy power seems to damage the undead and demons rather than healing them.
Esuna:
To combat the myriad of poisons, magical effects and debilitating effects, magic or otherwise, Esuna is the one cast spell that removes all but the worst effects from Aria and her comrades, and she casts such a spell without hesitation.
Holyja:
Pushed to the limit of her physical strength, and desperate to help her friends, this is her final answer to protecting everyone she cares about. A spell that summons several giant versions of her Holy spell, and then one final blinding strike with the full power of the 4 crystals behind her, she forces out a power from the sky to strike down all those that threaten her friends, which miraculously leaves friends and those not in the conflict unharmed.
The level of force and the amount of power she needs to use to cast often drains her near completely, and she more often than not falls to the ground unconscious after summoning this last resort of a spell.
Weapons: None
Personality: With a small smile and a calm disposition, she would rush to the aid of her comrades in a heart-beat. Outside of combat however, she finds herself struggling with internal conflict as she worries about the Warriors of Light she had to leave behind to fight off the Darkness. A quiet tone and a soft voice, she sounds meek and shy, and is indeed the latter when it comes to matters of the heart.
History: Aria was found by her adoptive father as a mere infant, who raised her with his wife as their own child at the Temple of Water, the sacred holy ground of the Crystal of Water. Aria was raised alongside the other priestesses of the Water Temple, and her father could not have been more proud when the young lady took over for them as they grew older and more weary. Aria believed in the prophesy, but hoped that darkness would never come to take the land and the light of the crystals with it.
Aria's fears were realised, however, when the world was suddenly beginning to slow down. Xande, evil overlord and apprentice to the great sage Noah, came to the Water Temple to kill all the priestesses. He would have succeeded, had Aria not been on a ship bound for home after visiting her parents after she had heard her mother had died peacefully in her old age. Time was frozen however, and the ship was torn asunder and ran aground, and while trying to protect herself and her father who was returning with her, she forced back the evil around them, but found it too great to for her to force all of it back, and instead only managing to protect herself and her father and then collapsing from the pain.
She was awoken by Luneth, a silver haired man with mysterious purple eyes and a bright smile, along side his friends. On the way to the crystal, Aria spent a lot of time with the the captivating and humorous Luneth, hearing all about his adventures and even in such a short time she found herself in love with him. The final night before they made land to travel to the Temple of Water they shared their first kiss, and Aria never felt stronger or more confident afterwards, despite nearly fainting from blushing so much and giving the poor hero a fright.
The Warriors of Light now approached the Temple of Water, and after securing the Shard of the Water Crystal, Aria then took them to Cave where the Water Crystal resided, and removed the seal preventing evil's advance. Once inside, the warriors approached the crystal, and Kraken sought to ambush and kill Luneth, and undo the prophesy. Giving her life in place of Luneth, she forced him out of the way, but couldn't react in time to protect herself.
Luneth caught her in his arms, and through tears swore to avenge her, and just as she was fading from life, and thought her life over, the crystal responded and sent her to a new world to re-await the arrival of the Warriors of Light, and assist Luneth and his friends should they arrive there. She knew Luneth would succeed in destroying Xande, but felt so terrible for having to leave his side that she carries the guilt in her heart.
She arrived on Genesis in Aircano, awaking suddenly in a bed after having been found by an elderly couple that reminded her of her own parents; it brought tears to her eyes, but she forced them back and forced herself to thank them. Aria now wanders the streets, helping those poor in need and healing the injured and sick with her magic. She hopes that since she was sent to this city, perhaps the four warriors of Light, especially the bright-smiled Luneth, arrive here as well, or near the city.