Clash
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Seheron
Jul 23, 2011 23:25:40 GMT -6
Post by Clash on Jul 23, 2011 23:25:40 GMT -6
Time Travel Powers. Lose them. I know they're pivotal to your character and you've got a lot planned for them. But they're too exploitable if you really wanted them to be. The temptation to use such a power will always exist and the character won't be any less intimidating without them.
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Seheron
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'Eternity is relentless'
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Seheron
Jul 24, 2011 6:52:02 GMT -6
Post by Seheron on Jul 24, 2011 6:52:02 GMT -6
I think you may have misunderstood something there Clash, he cant travel through time, see past and furture events yes, rewind what has already come to pass to an extent yes, but projecting himself either forwards or backwards through time is something he cannot do, and I dont believe there is any mention of that in there unless I have formulated myself in a manner to cause misunderstanding?
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Clash
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Seheron
Jul 24, 2011 15:30:43 GMT -6
Post by Clash on Jul 24, 2011 15:30:43 GMT -6
Sorry, miss-worded that, what I get for reviewing when tired. the term "Travel" got in there against my better judgement. Time powers in general, lose them. Seeing Past and Future events is OK to an extent but the ability to manipulate time at all is something that I view as being far too broken, especially the "the true limits as to what he can do, are drawn only by his knowledge" part.
I'm not accusing you of immediately abusing these powers, and it's a tough call but it's mine to make, so I'm sure you don't mind this. After all, we're talking about balancing characters and I know you're all for fair and balanced RPs. Seheron is a good character on his own and has a good plot revolving around being a box to put an evil god in. I'm sure you can have as much fun playing him without the time manipulation powers.
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Seheron
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'Eternity is relentless'
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Seheron
Jul 25, 2011 16:30:26 GMT -6
Post by Seheron on Jul 25, 2011 16:30:26 GMT -6
Eh then just place him in the rejected section, I based him around this for a reason and to much of his being and what he was meant to be revolves around his powers to be altered on the fly, not to mention if I cannot play him as was intended I shall rather not do so at all. Perhaps I will make alterations at a later date perhaps not, now however is not one of those dates.
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