Post by Clash on Sept 12, 2011 1:50:26 GMT -6
Name: Herbert Smythe
Aliases: The Raptor, The Hawk, The Eagle, Metal Smythe
Age: roughly 25, though possibly younger or older
Gender: Male
Species: Isafaro Cyborg
Alignment: Evil
Canon or Original: Original
Date of Birth: Classified
Place of Birth: Classified
Physical Appearance:
Personality: Dedicated and Cynical. Metal Smythe fought hard and carries a cold and almost inhuman mentality. He calculates, plans, and listens. Smythe is always ready to move into action and relishes fieldwork, though does not shirk his duties as General Vulture's head of information and master of spies. He views things in a relative sense, and seems more willing to accept sacrifices and pyrric victories over dissention and mercy towards his foes. Like all of Vulture's inner circle, Smythe is totally and entirely loyal to Isafaro and General vulture, unto death and beyond.
Special Abilities: Training: The Eagle of Isafaro has been trained to the highest levels of a military operative, as he is a general and a soldier as well as the head of Isafaro's military and secret police. He is unmatchable in CQC and marksmanship.
Cybernetic Augments: A number of experimental (and now readily available) pieces of Cyberware and bioware have been installed in this man, poison filters, data processors, radio transmitters, heavily augmented limbs and muscles, needless to say The Raptor is far beyond normal humans, his physical capabilities superior to even the demons of Jherrazad or the heroes of Aircano. These enhancements require a great deal of maintanence, though, and as such Smythe has a great deal of down-time and is rarely in the field. However, as the head of Isafaro's secret police and chief of security, he spends a lot of time at his desk compiling and reviewing data.
Dermal Plating: Metal Smythe earns his name through metal plating built into his skin, steel deposites and woven metal armor. He is rendered impervious to many blows and fire of arms, but these plates require a great deal of maintanence and surgery, though few extermal armors can match the best of Isafaro's engineering.
Cybereyes: Hawk's eyes by any other names, connected to a powerful head computer for processing information, taking picture and video, transmitting and intaking information (picture-within-picture vision) and multiple spectrums of vision including infra-red, thermal, enhanced imaging, low light, and even the ultraviolet spectrum.
Forearm Enhancements: Major enhancements had been made to his body, but the main ones were built into his forarms, multiple tools and weapons built into movable mounts, his grapple wires could be on the backs of his forearms then switch with his switch-blades and move to the underside of his wrists. What's more, customized gear can be fitted to these mounts, allowing for a great deal of options for the thinking man's murder machine.
Cloning: Not so much a power as a fall-back plan. The data transmissions mentioned above involve a "Black Box" program, transmitting memories and vital information about personality and behavior to a storage device. Isafaro keeps a number of cloning facilities hidden within the city, and if Herbert Smythe happened to die in the field, the information from the Black Box program would be transmitted to a freshly augmented clone, allowing him to pick up right where he left off, remembering how he died and going about business as usual. It's possible to disrupt these transmissions, or to end the process by interfering with the cloning process, but this degree of faux immortality is a fact in the lives of Isafaro's head of security. A point to be made is that it's easier to lay down your life for your country if you knew you had spares, and Smythe is more than willing to take incredible risks and die in the field since he's got a permanent reset button built in.
Weapons:
Armoury: Isafaro's entire standard arsenal is at his beck and call, close quarters weapons as well as modern firearms are placed in his hand as soon as he snaps his fingers, even heavy ordinance such as explosives and anti-materiel weaponry can be handed over to him and used without paperwork or clearance. ON top of this, The Hawk has access to his own personal arsenal of customized gear to be used with his cyborg enhancements.
Grapple Wires: A primary tool, weapon, and personal favorite of Smythe. Grappling hooks on wires fired by a powerful charge using magnetic rails. These hooks can fire quite far, and the recoil engine has more torque than a mac-truck. Smythe uses two of these and is capable of slinging them to his belt and a body harness he often wears. These hooks use a tungsten-titanium weave made using only the most guarded of Isafaro knowlege, and are more expensive than the lives and gear of an Isafaro battallion and are quite frankly nigh-invulnerable.
Megadhesive: special pods containing this fantastic substance can be mounted on Smyth's forearm mounts as well as on guns and other weapon places, while also being hand-held. A fast-drying liquid adhesive that comes out in thick and weaving streams. These glues are so fine they can turn the loosest and finest of chain mail into an immovable statue and can lace the strongest and most fleet footed of foes to the place, nothing short of surgical intervention could remove megadhesive from flesh, and no heat or acid or substance can thin or cut its grip.
Mounted weapons: Multiple variants of firearms can be mounted on cybernetic hard-points all over his body, as well as the oh, so loved forearm mounts. A personal favorite of his was SMGs on the shoulders and hip sawed off shotguns. Hidden on his body and ready to expose themselves and empty a clip or throw a slug as a nasty surprised. Each with a built-in camera allowing Smythe to aim as though pointing a finger.
Blades: As a last resort and a personal touch, Smythe carries flip-out blades, each just over a foot long and carried on handles customized to be mounted on his fore-arms. He prefers using double-ended versions of these blades and using a small engine in his fore-arms and in the weapon itself to spin them like a helicopters Rotors, somewhat impractical but very effective as a psychological weapon as well as a method to rapidly reduce your foes to a salad or a consistency akin to ground beef.
History:
Born Herbert Frederick in the slums of Isafaro, General Vulture had the poor waif of the streets rounded up like many others, torn from his family and placed in a "Processing Facility". Herbert somehow survived the over 60% Mortality rate in the facility and was weeded out with the other dozens of children who were to undergo experimentation. Early experimentation and training was crude and less refined, and many more died, now in their teens. Herbert was a number in the facility, but that number is classified. Early experiments included mechanical grafting, brainwashing, and attempts at genetic and biological alterations. The technology improved rapidly with a sudden "Acquisition", however, and young Frederick was one of the first ever, in the surviving several subjects, to recieve a new generation of Augmentation. A First-Generation Isafaro Cyborg was born.
In the earlier days, Frederick was still just a number, but was later awarded the title of Smythe. He chose the name shortly after recieving his head-computer and having his brain reprogrammed, making him fanatically loyal to General Vulture and the City-State of Isafaro. He served his country well and even was one of the only people to be part of Project Codebreaker (and was used in all following projects along those lines). Codebreaker was a success, though a short lived one as Smythe was killed in duty shortly afterwards, torn apart by demons while skirmishing with the scum of Jherazzad.
That wasn't the end, though. Vulture went through with Codebreaker and had his prized little toy soldier was regrown and rebuilt. This clone had almost none of the original's memories, save for some latent genetic memories and what little could be salvaged from the recovered head-computer of the original, but you can't make an unkillable soldier without breaking a few laws of nature. Soon Smythe was up and running again and refitted as General Vulture's head of security and information.
Aliases: The Raptor, The Hawk, The Eagle, Metal Smythe
Age: roughly 25, though possibly younger or older
Gender: Male
Species: Isafaro Cyborg
Alignment: Evil
Canon or Original: Original
Date of Birth: Classified
Place of Birth: Classified
Physical Appearance:
Personality: Dedicated and Cynical. Metal Smythe fought hard and carries a cold and almost inhuman mentality. He calculates, plans, and listens. Smythe is always ready to move into action and relishes fieldwork, though does not shirk his duties as General Vulture's head of information and master of spies. He views things in a relative sense, and seems more willing to accept sacrifices and pyrric victories over dissention and mercy towards his foes. Like all of Vulture's inner circle, Smythe is totally and entirely loyal to Isafaro and General vulture, unto death and beyond.
Special Abilities: Training: The Eagle of Isafaro has been trained to the highest levels of a military operative, as he is a general and a soldier as well as the head of Isafaro's military and secret police. He is unmatchable in CQC and marksmanship.
Cybernetic Augments: A number of experimental (and now readily available) pieces of Cyberware and bioware have been installed in this man, poison filters, data processors, radio transmitters, heavily augmented limbs and muscles, needless to say The Raptor is far beyond normal humans, his physical capabilities superior to even the demons of Jherrazad or the heroes of Aircano. These enhancements require a great deal of maintanence, though, and as such Smythe has a great deal of down-time and is rarely in the field. However, as the head of Isafaro's secret police and chief of security, he spends a lot of time at his desk compiling and reviewing data.
Dermal Plating: Metal Smythe earns his name through metal plating built into his skin, steel deposites and woven metal armor. He is rendered impervious to many blows and fire of arms, but these plates require a great deal of maintanence and surgery, though few extermal armors can match the best of Isafaro's engineering.
Cybereyes: Hawk's eyes by any other names, connected to a powerful head computer for processing information, taking picture and video, transmitting and intaking information (picture-within-picture vision) and multiple spectrums of vision including infra-red, thermal, enhanced imaging, low light, and even the ultraviolet spectrum.
Forearm Enhancements: Major enhancements had been made to his body, but the main ones were built into his forarms, multiple tools and weapons built into movable mounts, his grapple wires could be on the backs of his forearms then switch with his switch-blades and move to the underside of his wrists. What's more, customized gear can be fitted to these mounts, allowing for a great deal of options for the thinking man's murder machine.
Cloning: Not so much a power as a fall-back plan. The data transmissions mentioned above involve a "Black Box" program, transmitting memories and vital information about personality and behavior to a storage device. Isafaro keeps a number of cloning facilities hidden within the city, and if Herbert Smythe happened to die in the field, the information from the Black Box program would be transmitted to a freshly augmented clone, allowing him to pick up right where he left off, remembering how he died and going about business as usual. It's possible to disrupt these transmissions, or to end the process by interfering with the cloning process, but this degree of faux immortality is a fact in the lives of Isafaro's head of security. A point to be made is that it's easier to lay down your life for your country if you knew you had spares, and Smythe is more than willing to take incredible risks and die in the field since he's got a permanent reset button built in.
Weapons:
Armoury: Isafaro's entire standard arsenal is at his beck and call, close quarters weapons as well as modern firearms are placed in his hand as soon as he snaps his fingers, even heavy ordinance such as explosives and anti-materiel weaponry can be handed over to him and used without paperwork or clearance. ON top of this, The Hawk has access to his own personal arsenal of customized gear to be used with his cyborg enhancements.
Grapple Wires: A primary tool, weapon, and personal favorite of Smythe. Grappling hooks on wires fired by a powerful charge using magnetic rails. These hooks can fire quite far, and the recoil engine has more torque than a mac-truck. Smythe uses two of these and is capable of slinging them to his belt and a body harness he often wears. These hooks use a tungsten-titanium weave made using only the most guarded of Isafaro knowlege, and are more expensive than the lives and gear of an Isafaro battallion and are quite frankly nigh-invulnerable.
Megadhesive: special pods containing this fantastic substance can be mounted on Smyth's forearm mounts as well as on guns and other weapon places, while also being hand-held. A fast-drying liquid adhesive that comes out in thick and weaving streams. These glues are so fine they can turn the loosest and finest of chain mail into an immovable statue and can lace the strongest and most fleet footed of foes to the place, nothing short of surgical intervention could remove megadhesive from flesh, and no heat or acid or substance can thin or cut its grip.
Mounted weapons: Multiple variants of firearms can be mounted on cybernetic hard-points all over his body, as well as the oh, so loved forearm mounts. A personal favorite of his was SMGs on the shoulders and hip sawed off shotguns. Hidden on his body and ready to expose themselves and empty a clip or throw a slug as a nasty surprised. Each with a built-in camera allowing Smythe to aim as though pointing a finger.
Blades: As a last resort and a personal touch, Smythe carries flip-out blades, each just over a foot long and carried on handles customized to be mounted on his fore-arms. He prefers using double-ended versions of these blades and using a small engine in his fore-arms and in the weapon itself to spin them like a helicopters Rotors, somewhat impractical but very effective as a psychological weapon as well as a method to rapidly reduce your foes to a salad or a consistency akin to ground beef.
History:
Born Herbert Frederick in the slums of Isafaro, General Vulture had the poor waif of the streets rounded up like many others, torn from his family and placed in a "Processing Facility". Herbert somehow survived the over 60% Mortality rate in the facility and was weeded out with the other dozens of children who were to undergo experimentation. Early experimentation and training was crude and less refined, and many more died, now in their teens. Herbert was a number in the facility, but that number is classified. Early experiments included mechanical grafting, brainwashing, and attempts at genetic and biological alterations. The technology improved rapidly with a sudden "Acquisition", however, and young Frederick was one of the first ever, in the surviving several subjects, to recieve a new generation of Augmentation. A First-Generation Isafaro Cyborg was born.
In the earlier days, Frederick was still just a number, but was later awarded the title of Smythe. He chose the name shortly after recieving his head-computer and having his brain reprogrammed, making him fanatically loyal to General Vulture and the City-State of Isafaro. He served his country well and even was one of the only people to be part of Project Codebreaker (and was used in all following projects along those lines). Codebreaker was a success, though a short lived one as Smythe was killed in duty shortly afterwards, torn apart by demons while skirmishing with the scum of Jherazzad.
That wasn't the end, though. Vulture went through with Codebreaker and had his prized little toy soldier was regrown and rebuilt. This clone had almost none of the original's memories, save for some latent genetic memories and what little could be salvaged from the recovered head-computer of the original, but you can't make an unkillable soldier without breaking a few laws of nature. Soon Smythe was up and running again and refitted as General Vulture's head of security and information.