Post by Clash on Jun 4, 2011 16:22:19 GMT -6
Name: Clash
Aliases: The Shark, That shark, THE Shark, The Clash, Don't Bring up the damn Jaws theme
Age: It's improper for you to ask!
Gender: Flagrantly male
Species: Interdimentional Cyborg Shark
Alignment: Awesome
Canon or Original: Original
Date of Birth: unknown
Place of Birth: unknown
Physical Appearance:
He's a cyborg shark!
or
He's a real boy now!
Personality: Selfish and short tempered, yet childish and curious. Clash has a simple mind because of his mostly-animal brain. He's driven by his emotions and seeking personal gain, animal instincts and self-first attitude enhanced by robotic augmentation. Clash borders between good and evil, seeking personal gain even at the expense of others but not actively seeking malicious actions against others.
Clash can easily shift in either direction, towards good or evil, either way his instinct-driven animal-mind is awakened to the much larger world around it. He seeks thrills and experiences, new sensations for his fledgling sentience. Clash is unaware of where his sentience comes from, and his interdimentional experiences have led him to seek out Other Clashes as well, who knows who or what is out there?
Weapons: Clash's primary weapon is his sharky metal body! His skin is armored and his fins are bladed. His tail is like a great scything axe and his metal teeth are capable of revving like rows of chainsaws. Clash's digestive tract has been heavily augmented, completely and utterly converting whatever is eaten into energy.
Pykes: Clash has two symbiotic weapons known as Pykes, large and free-flying yet unable to Splash through terrain like Clash himself can. In human form the Pykes take the form of serrated, short-handle spears whereas in Shark form these free-floating drones appear like robotic fish that can attach to Clash's body.
Special Abilities:
Clashformation: Clash is able to shift between his human disguise and sharky form. This transformation takes a few seconds but exposes Clash's inner workings briefly, rendering him VERY vulnerable for a short time. Clash is unable to call upon his abilities or augmented strengths in his human form, and relies on his Pykes heavily for attack and defence.
Clash Splash: Clash can travel through solid terrain as though it were water! His eyes can see through it in a form of expanded vision and he can travel through dirt, concrete, under floors and up walls, he can even swim in water! He cannot fly, though. That would be silly. It should be pointed out that this ability can allow Clash to pass through walls but if there is a direct intent to prevent Clash from travelling through a barrier he cannot pass through it. If a door is locked to keep people out he cannot travel through that door or into that area until invited in. That is, of course, unless he breaks his way in.
Sharky Healing/Repair: Clash's mechanical body can be mended by mechanics and repaired by handymen. He's very much a machine and all machines can be put back together. On top of this Clash is able to heal damage by consuming matter, his body converting it to energy to fuel a form of self-healing. This ability drains a lot of energy and requires a lot of matter to be taken in. Fortunately Clash can eat anything.
Pykes: Clash's pykes have a number of powers in his sharky-form. They're fast, durable, and have powerful slashing blades on them, making them very dangerous as attack drones. They're also able to fire high powered concussion blasts called Laz0rs.
Psi-Jammer: Clash's body has a built in field generator that causes something akin to radio feedback when people attempt to use psychic abilities on him, telepathy and telekinesis cannot get a good lock on Clash, sort of like how a radio jammer can scramble signals.
Susceptible to Electricity: Clash's body is made of metal, full of important electronics and mechanical doohickies. ANd he's a shark. Electricity SERIOUSLY messes with him, it's his main weakness and it's capable of wreaking long-term havoc on his body.
History: There have been many realities, many dimentions and worlds, and many of these countless existences were home to a bizarre occurance. Worlds and alterations of worlds had statements, facts, singular entities that recurred multiple times over in multiple dimentions. These facts shared names and similarities, yet varied between worlds. One such example of this was The Clash, a mechanically augmented shark of dubious intent, intellegence and history.
When the barriers weakened, many of these sharks ventured out into the other worlds around them. Some under their own power, others using an outside source, some even able to venture through the Downward Spiral. One emerged in such a way when the barriers weakened, seeming to plummet from creator-knows-where into the expanses of the world. Still young of mind and naive to things around him. His first steps into sentience will be interesting indeed...
Aliases: The Shark, That shark, THE Shark, The Clash, Don't Bring up the damn Jaws theme
Age: It's improper for you to ask!
Gender: Flagrantly male
Species: Interdimentional Cyborg Shark
Alignment: Awesome
Canon or Original: Original
Date of Birth: unknown
Place of Birth: unknown
Physical Appearance:
He's a cyborg shark!
or
He's a real boy now!
Personality: Selfish and short tempered, yet childish and curious. Clash has a simple mind because of his mostly-animal brain. He's driven by his emotions and seeking personal gain, animal instincts and self-first attitude enhanced by robotic augmentation. Clash borders between good and evil, seeking personal gain even at the expense of others but not actively seeking malicious actions against others.
Clash can easily shift in either direction, towards good or evil, either way his instinct-driven animal-mind is awakened to the much larger world around it. He seeks thrills and experiences, new sensations for his fledgling sentience. Clash is unaware of where his sentience comes from, and his interdimentional experiences have led him to seek out Other Clashes as well, who knows who or what is out there?
Weapons: Clash's primary weapon is his sharky metal body! His skin is armored and his fins are bladed. His tail is like a great scything axe and his metal teeth are capable of revving like rows of chainsaws. Clash's digestive tract has been heavily augmented, completely and utterly converting whatever is eaten into energy.
Pykes: Clash has two symbiotic weapons known as Pykes, large and free-flying yet unable to Splash through terrain like Clash himself can. In human form the Pykes take the form of serrated, short-handle spears whereas in Shark form these free-floating drones appear like robotic fish that can attach to Clash's body.
Special Abilities:
Clashformation: Clash is able to shift between his human disguise and sharky form. This transformation takes a few seconds but exposes Clash's inner workings briefly, rendering him VERY vulnerable for a short time. Clash is unable to call upon his abilities or augmented strengths in his human form, and relies on his Pykes heavily for attack and defence.
Clash Splash: Clash can travel through solid terrain as though it were water! His eyes can see through it in a form of expanded vision and he can travel through dirt, concrete, under floors and up walls, he can even swim in water! He cannot fly, though. That would be silly. It should be pointed out that this ability can allow Clash to pass through walls but if there is a direct intent to prevent Clash from travelling through a barrier he cannot pass through it. If a door is locked to keep people out he cannot travel through that door or into that area until invited in. That is, of course, unless he breaks his way in.
Sharky Healing/Repair: Clash's mechanical body can be mended by mechanics and repaired by handymen. He's very much a machine and all machines can be put back together. On top of this Clash is able to heal damage by consuming matter, his body converting it to energy to fuel a form of self-healing. This ability drains a lot of energy and requires a lot of matter to be taken in. Fortunately Clash can eat anything.
Pykes: Clash's pykes have a number of powers in his sharky-form. They're fast, durable, and have powerful slashing blades on them, making them very dangerous as attack drones. They're also able to fire high powered concussion blasts called Laz0rs.
Psi-Jammer: Clash's body has a built in field generator that causes something akin to radio feedback when people attempt to use psychic abilities on him, telepathy and telekinesis cannot get a good lock on Clash, sort of like how a radio jammer can scramble signals.
Susceptible to Electricity: Clash's body is made of metal, full of important electronics and mechanical doohickies. ANd he's a shark. Electricity SERIOUSLY messes with him, it's his main weakness and it's capable of wreaking long-term havoc on his body.
History: There have been many realities, many dimentions and worlds, and many of these countless existences were home to a bizarre occurance. Worlds and alterations of worlds had statements, facts, singular entities that recurred multiple times over in multiple dimentions. These facts shared names and similarities, yet varied between worlds. One such example of this was The Clash, a mechanically augmented shark of dubious intent, intellegence and history.
When the barriers weakened, many of these sharks ventured out into the other worlds around them. Some under their own power, others using an outside source, some even able to venture through the Downward Spiral. One emerged in such a way when the barriers weakened, seeming to plummet from creator-knows-where into the expanses of the world. Still young of mind and naive to things around him. His first steps into sentience will be interesting indeed...